Sit down with Nicolás Giacondino

Tony is back with another creator on the couch. This time its Nicolás Giacondino,
TC : I want to start as far back as you can remember. What are you first memories of art, were they a museum, cartoons, comic books, picture books, what started you down the path, what event incited you to pick up that pencil for the first time and make your mark on the world?
NG : Well, believe it or not, mate, the first memory I could dig up when I sat and started thinking about of your question dates back to kindergarten. I usually quote something much more near in time, like my high school years, but that’s when I started thinking of illustration as a profession.
I remember that when I was in kindergarten, we used to draw a lot of religious imagery, since I went to catholic school and all that. I clearly recall my schoolmates used to ask me if I was taking classes to draw the way I did. I mean, they were just kid’s stuff, but I reckon they were pretty advanced drawings for my age (which was around 5). That was a question that’d be asked on and on until I became an actual professional.
None of those drawings survive, I think, but I remember that they showed quite an interesting grasp of proportions for a little boy, as I said. And also, everything was in order; meaning I’d put the ears, eyes and nose were they belonged as well as drawing two feet, two hands, etc.
I was quite a timid kid, so I usually spent a lot of time alone (I didn’t have many friends, alas!) imagining stories and worlds and pondering strange questions and diverse matters (I had a special interest in space even at a young age). I was always very imaginative and since my mother (bless her!) didn’t let me watch a lot of TV, I had to make do with my toys and already I used to work out sound effects, settings and camera angles when playing for HOURS with them action figures.

TC : What were your influences as you were growing up? Your various online galleries show work that draws from all different genres ranging from mainstream comic books to table top role playing games to classic pulp heroes to strange steam punk creations. What would you say influenced you as you were growing up?
NG : The first clear influence I can recall was Mazinger Z, the anime. I loved that giant robot and owned a lot of action figures related to the show! I watched it religiously and since it was about big giant mechas, my mother didn’t complain about the violence (I can only wonder why she never objected to Baron Ashura being an hermaphrodite, ha!). It was as early as that that I was hooked on technology and dreamed of becoming a pilot one-day; or an astronomer. I considered it as a career for a long time, but being the lousy mathematician I am, I ruled it out quite fast.
After Mazinger Z, came the Ghostbusters mania. I loved the Ghostbusters and felt deeply attached to Egon Spengler; his was the only action figure of the bunch I owned, which I bought when I went to Disneyworld (and Universal Studios, more specifically) with my folks at age 10. Thus, I changed my mind about being a mecha pilot, and in exchange I now wanted to have one of them nifty backpacks to hunt ghosts! Coming to think about it, one of the things that I think marked me a lot about the Ghostbusters was that it was such a strange mix of everything on top of everything: Sci-Fi, mystery, arcane monsters, horror, and lots of comedy.
Then I grew up and slowly geared towards comics, as was foreseeable. I started collecting a small run of Ghostbusters adaptations from the TV show and that led me to the adaptation of ‘Batman: The Animated Series’ which I was also watching on TV. That show changed my life as well and I think it got into me all the knowledge I posses on how to work shadows and lights… it also deeply struck me as a style I wanted to imitate. I felt a connection to the simple lines, the bold characters and the iconic skylines and overall designs. I would later come to worship that blessed man called Bruce Timm for making me into what I am today. My biggest influence, bottom line.
Then there was a LOT of other things. As I said above, since I spent time alone, I read lots. I embarked upon the Pequod and the Nautilus with melville and Verne; I also went to the center of the earth with the latter and I was fascinated by the Alien creature conjured up by Mr. Ridley Scott. James Cameron’s Terminator excited me to no end, with its post-apocalyptic roots and the great European masters of Sci-Fi such as Juan Gimenez (The Metabarons) or even the fantastic Carlos Meglia all were stored in my head for further analysis. Then there was the Thundercats, the Silverhaws, He-man and the Masters of the Universe… I could go on all the length of this page and still leave things out.
The thing to remark here is that Sci-Fi was a very important feature I always bonded with. If there were starships, or advanced technology in a bleak world, then I was hooked!
TC : Do you have a favorite comic? Is there a story that sticks out in your mind that when you read it really hit you and has stuck with you?
NG : I don’t think I have a favorite comic, because comics (as big an influence as they’ve been upon me) never struck me as single images I admired and really hit me deep. I guess that’s why I’ll always be more of an illustrator at heart, even though I do a lot of comic work and I love the medium.
I guess that, to answer your question, the first story that really hit me was Jim Lee’s run on the X-Men. That whole arc with Magneto… wow. I mean, I had been collecting comics for some time by then, what with the Ghostbusters and Batman: The Animated Series and some other stuff here and there. But those X-Men really showed me what comics could be in the hands of a master; I would stare for hours and hours and hours at every panel in those stories and I still have the original paperback I bought in Spanish (horribly translated, might I add) which I totally ripped off to start doing my own comics involving the characters.
Funnily enough, even though I quote Timm as my main influence, for a long time he was obscured by the sheer awesomeness and skills of Mr. Lee. Thus, I started out copying Lee, to later discover that what I liked about him was that he inspired me to draw, but his style wasn’t my thing.
It still happens today; whenever I see something by Jim, I’ll feel like drawing all day!

TC : I would like to ask about your original graphic novel UTOPIA. The book explores a lot of very psychological and emotional content that when reading it seemed to come from a very personal place. The characters seemed to be less self involved and more splinters of some greater idea, they seem to act as players in a grand dance. Could you tell the readers a little about what UTOPIA has to say, and where you drew the inspiration from the story?
NG : UTOPIA is a big tapestry of things, as you so keenly deduced. Its main influence was life itself, as corny as it may sound. I began the work on the story when I did an illustration of myself and my girlfriend at the time, as a gift for her. I remember I once called her my ‘princess’ and she said ?I’m an Empress or nothing at all’; so it began.
I always liked to build up small stories for every illustration or drawing I ever did, and this was no exception. But the story kept unfolding every time I thought about it, and grew bigger and bigger, until it encompassed something beyond it’s original purpose.
Life, as I said, added to it of course and my own heartbreak and dark times were poured onto the canvas of the Tower and its inhabitants. Mainly, everything went into its two protagonists, The Empress and her Imperial Guardian, but other great personas presented themselves before me and when I thought twice, I already had another character added to the list.
Thus was born Brom, the Engineer Supreme, The murderous Piper, the treacherous Chacellor Opium and the story that entwined them all.
I guess if I had to sum up Utopia in a word, it would be acceptance. The novel was a form of release for my own pain, but I wanted to make it as general as possible in its presentation so that the readers could really feel and share the tale with their own souls; so that they could fill in the gaps that I’d purposely left open with their own experiences. But, mainly, the novel is to about moving on and accepting such things as they present to us in our lives. About how to let go and how to understand that we sometimes do not have control over anything but ourselves and the decisions we make. At least, that’s what I intended, though there are many other facets to explore in the narrative. The world of the Tower is vast and keeps growing, so this is just the tip of the iceberg.
You mention the characters feel as if they were shards of a bigger story and they are. But I think what you ‘feel’ is that they’re shards of a single person: me. Or a personality, if you will. I tried and make the construction of the roles in the novel be different psychological aspects of myself, which in turn are psychological aspects of an average human being (if I might be so bold as to consider myself average!).
On another note, and I think one worthy of mention having to do with the way the reader’s connect to the work, is that I decided not to do it entirely in comic-book format; that is, panel to panel action. Rather I went for a mix of that and illustrated text, which switches from one to another when the story requires it. Granted, I have to give credit to Mr. Gaiman and Mr. Vess, because it was ‘Stardust’ that convinced me an illustrated story could get you involved much more than the usual comic approach. Having just a panel to show action gets the reader to really imagine everything else that happens. They sort of make their own comic inside their heads and that pulls them deeper into the story (or so I hope!)
Finally, I’d have to mention the fact that I was very lucky to have found Alex Kaulfuss, my Editor, because it is a strange deed to start out your comic career overseas publishing a self-written, self-illustrated graphic novel of 100 pages. I never believed in coincidence or chance, though, so I guess Utopia was meant to be published.
TC : I was wondering if you could speak a little bit about N0.1R, your web based comic? It’s a very fresh take on the classic noir story and I was wondering if you could share some of the future plans for the comic?
NG : N0.1R is, to date, the best story I’ve written, I think.
Maybe it has to do with the fact that I don’t over think it too much. I have to deliver a good four strips monthly so there’s no time to chew the story too much. It has to be out there in a snap! That’s, I guess, what pulp was all about and there’s certainly a lot of that in N0.1R.
There’s also a lot of the hard-boiled, noirsh films and stories that have influenced me, ranging from Dick Tracy to Hammet.
The catch is that in this story, every being on it is a robot. There’s (apparently) no organic life at all in this realm, but there are hints of it and that’s where the story gets all its mystery from.
I saw a film a couple of years ago, called ‘Brick’, with Joseph Gordon Levitt in the main role. It was a fabulous, mesmerizing tale of pure noir set in a high school contemporary setting. That’s, I think, what led me to think that even though detective stories are way overused, if you find a new setting for them, they become something else entirely.
Of course, I can’t avoid my philosophical vein no matter how simple and straightforward the storyline is and N0.1R will be, I expect, much deeper than it looks at first glance. It will deal with choices and what we do before them; how do we accept or react in the face of change and the paths we choose.
As for plans for it in the future, well, all I can say is that he first story arc is written already; or at least in my head it is. That means this story will have an end, and after that, the idea we have with my Editor, is to bring forth writers and artists to continue the story in the world I’ve developed. There’s a lot of room for all sorts of tales, so if the audience is interested, there’ll be N01.R for a long time.

TC : I know you are a HUGE J. R. R. Tolkien fan I was wondering if the classic works of literature have inspired your work? You work a lot with fantasy settings and your work with the War hammer 40,000 has drawn you much attention in the art community.
NG : I am passionate about Tokien, yes, though fantasy comes and goes with me. It’s like waves on the sea, whilst Science Fiction is a river constantly flowing through me.
There are a lot of classic that have inspired me, like 20,000 Leagues under the Sea as I stated before. I’ve read tons of material, from Tolkien to Borges, Hawthorne, Poe, Lovecraft, and contemporary writers such as Abnett, King and many more.
Tolkien moved me deeply. His understanding of Fantasy and what it could achieve in our modern times to re-signify our myths and heroic past is something that will come with me my whole life and something I’ll stick to like a Bible.
But with Warhammer 40,000 I hit something I had never hit before in my life: I combined my passion for the baroque, with the post-apocalyptic, gothic future of the 41st Millennium. I remember at first, people and fans were mostly appalled that I was applying my style to something that’s meant to be dark an realistic. But, over time, I improved a lot and many, many, many hobbyists started seeing my work as fitting in the Dark Millennium. Slowly, I became a very renowned figure in forums and conventions and I’m happy to say I’m considered one of the best fan artists out there illustrating the GW franchise. I’ve been asked a thousand times if I have submitted my résumé to Games-Workshop, but I doubt they’d be interested. Some fans even went as far as signing a petition for the Nottingham headquarters to hire me. So, I couldn’t be happier with the acclaim my works have.
I think mostly, that’s the result of the love I have for that Universe and its intricacies. And that’s something that can also be said of my whole gallery of works so far: I’ve never done anything I didn’t love or believed in and that’s what draws people’s attention. The care and attention paid to details; the small references here and there, from the musical titles, to the ‘search for NRG!’s signature’ in each of my pieces… I hope I always have the strength to reward everyone for their tie and the great support they’ve shown me in these early years and there’s no better way of doing that than pushing my standards ever higher and delivering work that’s worth looking.

TC : “I have noticed that most of your images in your gallery have titled that are song lyrics or titles. It seems that you can see moods and emotions linked to those songs and the images that share their references. I was wondering if you could talk a little about that.”
NG : I usually feel very attached to my illustrations and renditions. I was always fascinated by the fact that I could draw and paint. It’s a great gift and comes with a set of ’sixth sense’ that comprises much more than just being able to do good anatomy or cool camera angles and shots.
I always feel my images. Usually they’ll come to me whilst I’m dozing off before sleep, or whilst I’m taking a break walking through a square or near the shoreline; and, most likely, on all those occasions I’ll be listening to music. Music always had a great impact and influence in my life and I think it’s directly entwined with any good art. Musicians have always dabbled in artwork, and I know many artists that can hold their own in a concert (Liam Sharp sings beautifully!). I played drums for a long time, back in high school and I still remember sitting in my father’s lap and listening to Queen and Supertramp (to name a couple of bands he introduced me to). He worked 25 years as a representative for Sony Music here in my country, so music was all around my house all the time… And it still is in my own house now. I enjoy putting on music that I’ll know will have an effect on the process of the illustration I’m working on: if I’m doing hardcore Sci-Fi, then I’ll listen to Propellerheads, Prodigy or Marilyn Manson. If I’m doing a barbarian illustration, I’ll likely be listening to Bach, Basil Poledouris or Metal (of all kinds and flavors); if I’m doing a moody detective piece, I’ll put on Dire Straits, and the same goes for those dark, gothic images and The Cure. I have no boundaries as to what I listen to and what’ll make my spirits feel connected to the works.
I agree with Quentin Tarantino when he says that music can complete a work and that’s what I try to do when I add my ’soundtrack’ of choice to my illustrations. I’ve often opened people’s eyes to music they wouldn’t have heard otherwise and there are some great, beautiful tracks that can make you feel that ‘extra’ bit of emotion when you’re viewing an image. Illustrators have to be very careful of everything about their images: titles, comments, an added reference to a song, on top of all the piece already has will all melt to become one single work of art that’ll (hopefully!) have the viewer enchanted for a while.
My latest image, for example, was a reimagining of He-Man from the classic 80s cartoon and I linked it to the Led Zeppelin song ‘Kashmir’, because the lyrics and tone of that composition really made the whole experience of working on a mystical shifting desert landscape and He-man’s despair much more poignant. And if I can translate that to the fans, then my work is done and I can sigh in relief that I’ve done a good job.

TC : I have seen what we in the industry like to call Teasers for a new project you seem to be cooking up with another one of the members of DeviantART titled FLOW. I was wondering if you would share some tidbits about this project.
NG : Yes, indeed. “Flow” is one of those things that happen by chance, but you know that there’s no chance in it at all. I met my co-creator through deviantART as we chatted about the industry and many more details and instantly felt connected to each other. He shared my vision of what a good comic-book, novel and illustration should be: a place to explore new worlds, to actively search for the roots that move us as human beings and to change people’s perspectives and add a bit more to their lives apart from just entertaining them.
As we talked on and on about many subjects, at one point, we both landed on the theme of Steampunk and how we loved the genre. I showed him an in-process draft of a diver being rescued by a mermaid and told him how I was planning on reimagining Andersen’s The Little Mermaid story, which he offered help with. He told me he had a story involving Charles Darwin and adding him to the mix changed the whole thing and that’s when the story started to take shape on its own (like all good stories do). Just like that, “Flow” was born. Anton (that’s my co-creator and writer’s name) instantly came up with lots of ideas and pages of text and character profiles for me to sink my teeth into and I did, avidly… we designed our hero and then we pondered a title. “Flow” seemed natural because the first story arc centers around seawater civilizations and that reimagining of The Little Mermaid I mentioned earlier. But the overall creative process behind this concept as well as the core of it flows. It’s an adventure story with a heart; what Indiana Jones was to all of us back in the day, only that this one will have a lot of new elements and Easter eggs for those ‘in the know’, like the possible inclusion of a Winfield Lovecraft selling precious stones ![]()
The style I’ll be applying to it is also quite a challenge for me because I’ll get to design many monsters and creatures as well as Victorian clothing and steam machinery, so it’ll keep me busy with research. I actually have literally more than 50 photos and diagrams and blueprints of the HMS Beagle Darwin used in his historical trip, as well as diving suit references and whatever else I can get my hands onto.
What we’re trying to do is to hook the reader with an old story, but a new approach. And that’s what resignifying myths is all about. That’s what working with archetypal figures brings up: themes that tie us all up and make us feel the whole of what we are, in a “simple” read.
TC : “Are there any other upcoming projects in the work for you that you feel like sharing with us?”
NG : There are many, actually… mostly, they have to do with Warhammer 40,000. I’ve become one of the chief Fan Artists of that universe around, so I’m getting to do all sort of images related to the gothic Dark Millennium, including designing the fabled Emperor’s Tarot which ties up to the deck I’m so passionate about! I’m also looking into the possibility of turning N0.1R into published material as well as working on some reimagining stuff of my own. Flow as well as other creations are also in the work, so the art part of my life seems pretty well covered.
It’s usually hard to see one’s achievements when you’re in the heat of things; but, from time to time, I’ll look from my computer or my desk to my book shelf and see my name on the spine of my graphic novel and smile. Smile like the 11 year-old kid that wanted to make it into comics and draw for a living.
You can find more of Nicolás work at his DivantArt page
- 18 Jun 2009
- Category: Uncategorized
- Author: tonychromatic
- { Comment } 1










